Unity

Perceptual Computing: Apps, Hackathons, Demos, Oh My!

It is truly amazing what developers all over the world are managing to come up with in the field of perceptual computing. Perceptual computing is something that Intel® is putting a lot of time, energy, and resources into, as seen in the recently finished Ultimate Coder: Going Perceptual competition and the ongoing Intel® Perceptual Computing Challenge, which is about to kick off into its second phase on May 6th.

GDC 2013: Interview with Chris Allen of Infrared5/Brass Monkey

At GDC 2013, Ultrabook Community Manager Bob Duffy sat down with Chris Allen, president and co-founder of Infrared5 and one of the Challengers in the Ultimate Coder Challenge: Going Perceptual contest. The Infrared5/Brass Monkey team was at GDC to show off the latest version of their game, Kiwi Catapult Revenge, as well as present on perceptual computing at the GDC Theater and interact with their fellow challengers and judges.

Interview with Sixense: Perceptual Computing SDK and Puppets

Sixense, one of the challengers in the Ultimate Coder Challenge: Going Perceptual, was interviewed twice this past week at GDC 2013 about what they’re building for the Challenge and how they are working with the Perceptual Computing SDK.

“It’s been a great experience for us”

Matriz de compatibilidad de función de Ultrabook para el desarrollo de Windows 8

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Ultrabook Feature Compatibility Matrix for Windows 8 Development(PDF 789 KB)

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Si eres un desarrollador de aplicaciones y quieres aprender sobre los requisitos de las aplicaciones de Windows 8 Desktop y de Windows Store, este artículo "Matriz de compatibilidad de función de Ultrabook para el desarrollo de Windows 8," te guiará en el camino correcto.

  • 开发人员
  • 英特尔 AppUp® 开发人员
  • 学生
  • Microsoft Windows* 8
  • Windows*
  • C#
  • C/C++
  • HTML5
  • JavaScript*
  • Unity
  • ultrabook
  • windows 8
  • touch
  • sensor
  • Developement Tools
  • Unity
  • Windows Store App
  • 开发工具
  • 图形
  • Microsoft Windows* 8 Desktop
  • Microsoft Windows* 8 风格用户界面
  • 移植
  • 传感器
  • 触摸界面
  • Ultrabook Work, Create, Play Challenge - 15mm of Game Dev Goodness

    Ultrabook Game Dev

    At CES2012 will.i.am expressed that when he grew up, music was made in a studio then played on records, but how cool it is that today music is created on computers and played on computers. I've been thinking about this idea. Can the Ultrabook be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?

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