One of the more challenging user experiences in a game is the need to move AND aim a player on the screen. That gets harder with mobile devices, where you have limited controller options. One way to fix this, is to allow the user to tap where your character should aim than have him turn in that direction. Think of a gun turret or a spaceship where all you do is tap on enemies and the turret or spaceship turns and fires in that direction.
O crescimento explosivo de dispositivos computacionais e gadgets significa que nenhuma estratégia para o desenvolvimento de Apps está completa sem considerar uma abordagem multiplataforma, para cobrir todo o espectro de dispositivos de forma mais rápida, efetiva e com menor custo.
The previous blog talked about how to create an API query to enable us to programmatically access these APIs. Before we go into UI for the data, it is useful to understand the data that these APIs return.
Wir schreiben das Jahr 2013. Die Technik ist heute auf einem Stand, den wir zu den Zeiten der Star Trek Filme noch als lebhafte Fantasie wahrgenommen haben. Die technische Evolution hat begonnen. Das Handy wurde zum Smartphone, Notebooks zu Ultrabooks/Tablets und der einfache Röhrenfernseher ist nun ein SmartTV.
So toll dieser Fortschritt auch ist, das Entwicklerleben macht es jedoch nicht unbedingt einfacher.
I like to think of myself as a geek in the sense that I like to understand how things work. This is true of physical things, like quadcopters and 3d printers, but being a software guy it's even more true of software. Thus, when I first started playing with SVG files, I wasn't primarily interested in using gui drawing programs, I wanted to put all the pieces together myself and see what works and what doesn't. So, in case this is the sort of thing that interests you, I'm going to delve into the details a bit.