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Intel Media SDK Tutorial - simple_4_vpp_resize_procamp_d3d

This Intel® Media SDK tutorial sample operates in the exact same way as the previous tutorial sample, "simple_4_vpp_resize_procamp" except that it is using D3D memory surfaces.

Like the "simple_2_decode" tutorial sample this sample supports both Microsoft DirectX* 9 and DirectX* 11. For more details on this topic please refer to "simple_2_decode" sample description.

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  • Intel Media SDK Tutorial - simple_4_vpp_resize_procamp

    In this Intel® Media SDK tutorial sample we illustrate how to utilize Intel Media SDK to do frame processing on frame surfaces using the SDK's VPP component.

    We start with the most simplistic Intel Media SDK VPP workload that uses system memory frame surfaces.

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  • Intel Media SDK Tutorial - simple_3_encode_d3d_async

    This Intel® Media SDK tutorial sample keeps multiple encode tasks “in flight” simultaneously, and SyncOperation() is not called until absolutely necessary (when all surface input buffers have been exhausted).

    Like "simple_2_decode" tutorial sample this sample supports both Microsoft DirectX* 9 and DirectX* 11. For more details on this topic please refer to "simple_2_decode" sample description.

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  • Intel Media SDK Tutorial - simple_3_encode_d3d

    This Intel® Media SDK tutorial sample operates in the same way as the "sample_3_encode" workload except that it is using D3D memory surfaces instead of system memory surfaces.

    Like the "simple_2_decode" tutorial sample this sample supports both Microsoft DirectX* 9 and DirectX* 11. For more details on this topic, please refer to "simple_2_decode" sample description.

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  • Intel Media SDK Tutorial - simple_1_session

    This tutorial sample showcases a very simple "hello world" type Intel® Media SDK use case.

    The sample shows how to initialize an Intel Media SDK session (MFXVideoSession) using the target selection option "MFX_IMPL_AUTO_ANY" which implies the session will be initialized to use HW acceleration (regardless in which adapter the Intel® HD Graphics device resides) if available on the processor. If HW acceleration is not available, the Intel Media SDK defaults to SW implementation.

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