游戏开发

GDC 2013: Interview with Chris Allen of Infrared5/Brass Monkey

At GDC 2013, Ultrabook Community Manager Bob Duffy sat down with Chris Allen, president and co-founder of Infrared5 and one of the Challengers in the Ultimate Coder Challenge: Going Perceptual contest. The Infrared5/Brass Monkey team was at GDC to show off the latest version of their game, Kiwi Catapult Revenge, as well as present on perceptual computing at the GDC Theater and interact with their fellow challengers and judges.

Ultimate Coder Week 7: How to build the future... slowly

This is my last Blog update for the Challenge and there are only a few days left before delivery. Since the last post, I have been to LA and then flown to Tokyo and tomorrow I'm moving on to Seoul. Life has been busy, but life should be busy. As a lone developer time management and being efficient is very important. Being able to whip up my Ultrabook anywhere in the world and get some work done no matter how short time you have is really essential.

Introducing the Intel® Perceptual Computing SDK 2013

 In “Once Again, A Farewell to Cambridge” (“再别康桥”, 1928), Xu Zhimo (徐志摩) wrote, “By waving my hands / I am saying goodbye to the rosy cloud in the western sky” (“我轻轻的招手 / 作别西天的云彩”). While gesture interaction with the cloud only happens in a poet’s works, in reality the Intel® Perceptual Computing SDK 2013 creates a new world of interactivity with Intel® Core™ processor based applications.

How to Throw a UIElement Across the Screen Using C# in Windows 8 Style Apps

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here:

 http://software.intel.com/en-us/blogs/2012/07/13/give-metro-ui-elements-space-writing-your-own-collision-detection-handler-in-c

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