Depois de muito trabalho e discussão (o que é ótimo, já que recebemos muitas idéias boas) segue a lista dos vencedores da primeira fase do Perceptual Challenge Brasil:
Alessandro de Oliveira Faria (A.K.A.CABELO)
Alexandre Ribeiro da Silva
Anderson Bergamini Sensolo
Antonio Carlos Santos Thiele
Camilla H N de Albuquerque
Daniel Paz de Araujo
Daniel Vasques da Silva
Intel presented the first Buzz Workshop in Plano, TX at SMU Guildhall. We engaged with game-focused academia and ISVs in bi-directional communication on Intel tools, technology, and the future of open platform for games. The two-day workshop included a series of technical talks that ranged from Perceptual Computing to programming for Android. Intel is invested in the future of gaming and we are already planning our next workshop.
What do you do if your DirectX* desktop game requires keyboard input, but is running on a Windows* 8 platform without a physical keyboard? If your game runs in a window, the user can manually invoke the touch keyboard from the taskbar but that can be unintuitive, and doesn't help at all for full-screen games. You could write a custom keyboard overlay within your game. That approach can be harder than it seems at first blush, with lots of corner cases to verify with language support, modifier keys, and event handlers to write and debug.