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Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform. You should recognize these barriers before undertaking a game porting project, including differences in OpenGL extensions, floating-point support, texture compression formats, and the OpenGL Utility Library (GLU). Setting up your Android development system for Intel® Atom™ processors and getting the best possible performance from the Android virtual device emulation tools with OpenGL ES are also covered.

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  • Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

    Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™ microarchitecture because of the availability of games, game engines, and other legacy software based on OpenGL; the portability that OpenGL provides; and Android’s evolving support for OpenGL ES and C/C++. Many OpenGL-based game titles and engines are even available as open source, like Id Software’s Quake series.

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  • From ARM NEON to Intel MMX&SSE- the automatic porting solution, tips and tricks

    I love ARM. Yes, I do. - Why do I work for Intel then? Because I love Intel even more. That's why I'd like to help independent software vendors to port their products from ARM to Intel Architecture. But if and only if they would like to do it.

    windows8 平板电脑试用

    日前微软的windows8发布了,市场上到处可以看到方块的广告,Win8最令人期待的是在平板电脑上的表现。近日有机会拿到一台三星出的win8平板电脑ATIV smart PC,让我们一起体验一下。
    1、开箱,
    三星平板外包装朴实不华,标签上可以看出机器配置,CPU采用英特尔最新的Atom处理器Z2760,2GB 内存,64GB的在板固态盘。
    打开合盖,11.6寸的屏幕呈现在眼前,在看惯市场上10寸7寸的屏之后,这大屏看着还是很爽的,尤其是看电影视频,当然,大屏必然带来份量,便携性上会失分,这款平板的重量是744克, 比苹果ipad4的652克要重近90克。

    3 поколение Core в промышленных контроллерах, IPC SPS Drives

    Пару месяцев назад я писал на хабре об особенностях применении x86 в промышленных PLC.

    Вчера ездил на IPC SPS Drives в Нюрнберг. Это одна из самых важных выставок промышленной автоматики и роботов. Быстренько встретился с клиентами, и пошел считать, насколько часто процессоры x86 встречаются на выставочных стендах.

    Вокруг шуровали руками роботы и двигались детальки в станках и на конвейерах. И только один робот стоял неподвижно.

    Intel for Android* Developers Learning Series Landing Page

    This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.  Engineers from different Intel teams including Mobile Computing, Android* OS, Development Tools and Software and Services as well as subject experts from outside Intel contributed to this series of Intel for Android* Developer Learning. There are also new sessions that are on working in process and will be avaialbe to Intel Android* community (http://software.intel.com/en-us/android/) in near future:

    Intel for Android* Developers Learning Series #11: OpenGL ES* Support, Performance, and Features for Android* on the Intel® Atom™ Processor

     

    1. Introduction


    The standard API for 3D graphics on Android is OpenGL ES, which is the most widely used 3D graphics API on all mobile devices today. Android uses OpenGL ES to accelerate both 2D and 3D graphics. In early releases of Android, OpenGL ES acceleration was somewhat optional, but as Android has evolved and screen sizes have grown, accelerated OpenGL ES has become an essential part of the Android graphics system.

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  • Intel for Android* Developers Learning Series #8: Building the Android* OS for Intel Processors

    As there are currently no public engineering devices from Intel, we will work with two images for emulated targets (Note: Please refer to http://source.android.com/source/initializing.html and http://source.android.com/source/downloading.html for the details. The pages help to resolve common problems with tools and environment. You may need to have a Google account.): the target QEMU-based emulator and the target for VirtualBox.

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