The official rule says target system is composed of 2nd generation i5. But i5 comes in a wide range of frequency. Does it mean the game should work perfectly even on mobile i5 1.4 GHz processor?
Hello, Is there any way a high school student may enter the game demo challenge? I am a junior and would love to be able to enter.
In the rules is a part: Playable game demos of fully completed game titles are allowed as long
as the title or demo has not been released for sale commercially at the
time of submission.
We have a Game we first make for iOS and Android. Now we are working at a Windows version.
Is it ok if we send in the not released Windows version or is it against the rules?
First of all, A big thank you for those annual contests!
I have already participated in 2009 contest, with the same game I was planning to submit, which is Spin Tires.
Is it okay to resubmit? Please note that the game was under development since then (for 2 years!) and it is brought to a new quility level now, but the idea is still the same.
can somebody participate with two or more demos?
Hello, is there an article somewhere with some more technical specifications about the Intel HD 3000 Graphics chipset? I would like to know technical specifications so I can compare the chipset to other videocards and to know what features are usable. For instance, which shader model is supported on the chipset? And more concretely: is XNA supported?
I am thinking about joining this contest and am trying to decide if it is feasible to create a game demo targetted at this specific chipset without actually owning a computer with this chipset.
Thanks in advance.
There is possibility to see the participant of the contest?
When is a team eligable for the student category? Do all team members have to be students? What if a team of students hire a freelancer for some artwork? I can't seem to find any information on this.
Intel provides game developers with tools and resources to help them maximize the potential of their games. I would strongly encourage you to take advantage of these tools when creating your game demos. In particular there are 3 products that deserve specific attention:
Intel Visual Computing Source: This is your source for all things visual computing at Intel. It's currently in Beta and is the way in which you can make sure you have access to all the latest tools and content.