This sample has been retired as it either was developed for earlier generation hardware or the sample has been superseded by a newer sample with an advanced algorithm. The sample is still available for download if desired.
Features / Description
Nulstein is a to-scale model of a game engine that aims to do most of what it is a game engine does using a minimal amount of code. This came up while interacting with the demoscene and seeing that toying with a small code base is a good way to try things out quickly, make experiments, and start all over again every time you want. The project's motto is "if it is rocket science, you need Einstein. If not, nulstein should do." Climb on the shoulders of this giant and try to do something as simple as possible (but not simpler).
- CPU: Intel® Advanced Vector Extensions (Intel® AVX)-enabled x86 (Intel® microarchitecture code name Sandy Bridge or better suggested)
- GFX: uses Microsoft DirectX* 11 graphics API on Microsoft DirectX* 10 (or better) hardware
- OS: Microsoft Windows* 7 SP1 (for Intel AVX support)
- MEM: 2 GB of RAM or better
- Microsoft DirectX* SDK (June 2010 release or later)
- Microsoft Windows* SDK May 2010
- Microsoft Visual Studio* 2010 (Intel AVX support required) or Intel® C++ Compiler version 11
- Microsoft* C Run-Time Libraries (CRT) 2008/2010
This software is subject to the U.S. Export Administration Regulations and other U.S. law, and may not be exported or re-exported to certain countries (Burma, Cuba, Iran, Libya, North Korea, Sudan, and Syria) or to persons or entities prohibited from receiving U.S. exports (including Denied Parties, Specially Designated Nationals, and entities on the Bureau of Export Administration Entity List or involved with missile technology or nuclear, chemical or biological weapons).