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      <title>Project Offset (英文)</title>
      <description><![CDATA[ Remi Arnaud, Senior Graphics Architect and Manager of the Game Engine Technology team at Intel gives you a preview of Project Offset - the game development program w/in Intel for the next generation of visual computing platforms. Watch, check out http://www.projectoffset.com/, then blog w/Remi at http://softwareblogs.intel.com/author/remi-arnaud/ ]]></description>
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      <title>Threading and Integrated Graphics at GDC 2008 (英文)</title>
      <description><![CDATA[ Elliot Garbus, Intel VP and General Manager of the Visual Computing Software Division provides an overview of Intel’s presence and strategy at the Game Developers Conference, encouraging game developers to take advantage of multithreading, Intel graphics, and Intel software development communities for graphics and multicore. (www.intel.com/software). ]]></description>
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      <title>Intel Game Demo Contest 2007 (英文)</title>
      <description><![CDATA[ The Game Demo Contest 2007 had two categories – Best Threaded Game and Best Game on the Go. The entries received covered various genres of games including first person shooters, arcade, strategy/tactical. This video highlights some of the entries that won the final honors. The 2008 contest (www.intel.com/software/gamedemo2008) is underway and Intel® Software Network is receiving entries until July 1, 2008. Crank up the game developer in you to win fabulous prizes and your 2-minutes of digital gl ]]></description>
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      <title>Luxology Modo 302 Demo at GDC 2008 (英文)</title>
      <description><![CDATA[ Immanuel Martin, Luxology Sales Director, shows Luxology’s MODO 302 an integrated graphics modeling tools for developers with features including sub-divisional surfaces, 3D Paint, mesh-based sculpting, rendering and animation. The COLLADA tool makes it easy for artists to create new game assets as fast and simply as possible. Take a look to see how easily you can create new assets for your game. www.luxology.com ]]></description>
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      <title>Game Creators: Threading for Games  (英文)</title>
      <description><![CDATA[ Lee Bamber, CEO of Game Creators, talks about the performance gains they made through threading their game around enabling artificial intelligence, accelerated line mapping, and video capture. All Game Creators wanted was a logo when they contacted Intel, but after working w/the Intel Software Partner Program, they got a much better product, too. Enhance your game: www.intel.com/partner ]]></description>
      <link>http://software.intel.com/zh-cn/videos/70</link>
      <pubDate>Sun, 15 Feb 2009 22:18:13 -0800</pubDate>
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      <title>Intel's Renee James Speaks About Future of Computing</title>
      <description><![CDATA[ Renee James, Intel VP and General Manager of the Software and Solutions Group, talks about her parallelism, visual computing, Dreamworks, and her upcoming keynote at the Intel Developer Forum. Renee James, Intel VP and General Manager of the Software and Solutions Group, gives a sneak peek at Intel's vision of the future and her upcoming keynote speech at IDF 2008. With the increase in processing power, coding for parallel system is gaining more importance. This is vital for the future of visual ]]></description>
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      <title>IDF 2008 US Dreamworks </title>
      <description><![CDATA[ IDF 2008 US Dreamworks ]]></description>
      <link>http://software.intel.com/zh-cn/videos/110</link>
      <pubDate>Sun, 15 Feb 2009 22:18:13 -0800</pubDate>
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