Game Developers Conference 2020
Virtual Event
Xᵉ Architecture
Format |
Title |
---|---|
Talk |
A Primer on Intel® Graphics Technology and Xe Architecture |
Talk |
Variable Rate Shading Tier 1 with Microsoft DirectX* 12 from Theory to Practice |
Talk, Demo |
Multi-Adapter: Integrated and Discrete GPUs Together |
Demo |
Variable Rate Shading with Depth of Field |
Game Development Tools
Format |
Title |
---|---|
Talk |
Intel® Implicit SPMD Program Compiler in Unreal Engine 4: A Peek behind the Curtain |
Talk, Demo |
Intel® oneAPI Rendering Toolkit and Its Application in Games |
Talk, Demo |
Does Your Game's Performance Spark Joy? Profiling with Intel® Graphics Performance Analyzers |
Talk, Demo |
Boost CPU Performance with Intel® VTune™ Profiler |
Demo |
Intel® Open Image Denoise in Blender* 2.81 |
Demo |
DeepMotion: Optimize CPU Performance with Intel VTune Profiler |
Demo |
Automatic Intel VTune Profiler Instrumentation in Unity* and Unreal Engine |
Partner Enabling
Format |
Title |
---|---|
Talk |
Advanced Graphics Summit: From Rome 2* to Warhammer 3* — A Trip down the VFX Rendering Pipeline |
Talk |
Advanced Graphics Summit: GRID* 2019: Building the World of GRID |
Talk |
Optimizing World of Tanks* from Laptops to High-End PCs |
Talk |
For the Alliance! World of Warcraft* and Intel Discuss an Optimized Azeroth |
Demo |
Accelerate Your Game Development with Houdini* on Intel® Optane™ Memory |
Demo |
Using Intel® Xeon™ Processor Workstations and Top Industry Applications to Create Your Favorite Games. Features Gabe Selinger, Game Artist |