Библиотека

Тип информации

OK

Cancel

Тема

OK

Cancel

Технологии

OK

Cancel

Инструменты и комплекты SDK

OK

Cancel

IDE/Framework/Engine

OK

Cancel

Аппаратное обеспечение и комплекты для разработчиков

OK

Cancel

Промежуточное ПО

OK

Cancel

Язык программирования

OK

Cancel

Операционная система

OK

Cancel

Используемые фильтры

Выбирайте комплекты для разработчиков с предустановленным программным обеспечением и инструментальными средствами с производительностью процессоров Intel® Core™.

Variable Rate Shading allows game developers to target performance versus quality trade offs

Third Generation Intel® Xeon® Processor Scalable Family Technical Overview

F1 Help for the Intel® oneAPI DPC++ Compiler Developer Guide and Reference

Say hello to some of the latest features for the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.

Learn to use Low Level Persistent Library (LLPL) 1.0, an open source library written in Java for persistent memory programming.

A professional developers opinion about threading applications in games.

Use these courses to get up to speed on oneAPI Data Parallel C++ code and how to use oneAPI Toolkits and components to achieve cross-platform, heterog

This code example shows how to use the new Intel® Advanced Vector Extensions 512 (Intel® AVX-512) with Intel® Deep Learning Boost (Intel® DL Boost).

A look at the techniques Creative Assembly and Intel used to make sure the Total War series of games runs great on a full range of Intel Platforms

Intel Cup Undergraduate Electronic Design Contest-Embedded System Design Invitation Contest 2020

The early version of Earth From Another Sun, a roguelike game optimized by Multiverse and Intel, is coming soon