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December 16, 2020
Intel® Graphics Performance Analyzers 2020.4 Release Notes
This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.

December 15, 2020
Intel® Graphics Performance Analyzers (Intel® GPA) Release Notes and...
This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers.

This sample demonstrates a number of deferred rendering techniques.

October 19, 2020
HDR Tone Mapping for Post Processing Using OpenCL™ Technology
The Tone Mapping sample demonstrates how to use high dynamic range (HDR) rendering with tone mapping effect with OpenCL™ technology.

October 19, 2020
Vaidyanathan Karthik , Xiao Kai, Liktor Gabor
Coarse Pixel Shading with Temporal Supersampling
In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.

July 20, 2020
Variable Rate Shading Tier 1 Usage Guide
Variable Rate Shading allows game developers to target performance versus quality trade offs

Release Notes for WinML and DirectML on Windows® 10 May 2020 Update

The article discusses how to optimize Gradient Border Rendering in Imperator: Rome for Intel’s integrated graphics.

Anno 1800 tracks output from many production chains and thousands of citizens, ensuring games run in a wide range of hardware configurations.

January 2, 2020
Graphics Driver For Intel® oneAPI Base Toolkit Now Available
The official graphics driver for Intel® oneAPI Base Toolkit (Base Kit) is now in public beta, starting with version 26.20.100.7463.

This article disclosed the performance characteristics of DirectX multithreading with a series of experiments based on the modified and extended workload of official DirectX samples.

This paper shows how to use the OpenVINO™ toolkit library in an Unreal* project that allows developers to extend and customize this architecture.