GermiNation: Bradley Wesson

Published: 09/20/2011, Last Updated: 09/20/2011

GermiNation

2nd Place Winner: Best Game-on-the-Go

When Bradley Wesson was about 9 years old, his family got their first computer, a 75Mhz Pentium running Windows 95 preloaded with QBasic. He spent a lot of time in QBasic developing my first programs ranging from a virtual keyboard to hang man. After a short while, he found 3D Game Studio and developed a Mario-style game with the help of a tutorial before moving on to try other game types. Brad decided to expand his game programmer knowledge and discovered C++. Since that time he has developed mainly in C++ using first the Win32 API for rendering, then Direct3D, and finally OpenGL. He is currently employed at Holopoint Interactive working on game-related projects whenever possible, while studying Digital Media full time at Flinders University.

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804