Remi Arnaud Biography

Published: 09/20/2011, Last Updated: 09/20/2011

Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.

Rémi's passion has always been programming video games to the dismay of his teachers. Hooked by the Atari and Amiga family of computers, he somehow managed to get a career in real time image generation and has been involved in the design and management of many products including: Space Magic, IRIS Performer, Google Earth, PS3 SDK and COLLADA. After so many hours playing, he reached the Big Boss level managing the Offset team.

Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804