Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.
Rémi's passion has always been programming video games to the dismay of his teachers. Hooked by the Atari and Amiga family of computers, he somehow managed to get a career in real time image generation and has been involved in the design and management of many products including: Space Magic, IRIS Performer, Google Earth, PS3 SDK and COLLADA. After so many hours playing, he reached the Big Boss level managing the Offset team.
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