Gabor joined the Graphics Processing Research team (formerly known as the Advanced Rendering Technology team) at Intel in 2015 following his internship in 2013. He received his diploma in computer science from the Budapest University of Technology and Economics, and then pursued his PhD in the graphics research group of Karlsruhe Institute of Technology, where he is expected to defend his dissertation soon. He has conducted collaborative research with Crytek* and completed an internship at Walt Disney Animation Studios. His primary research interests are shading reuse in real-time rendering architectures, stochastic sampling, and geometry subdivision.
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Notice revision #20110804