Tutorial: Getting Started with RenderScript*

Published: 05/16/2014, Last Updated: 02/12/2015

Download Code Sample
Download Documentation

RenderScript* Basic Tutorial for Android* OS provides guidelines on using the RenderScript in application development for Android OS version 4.2.2 and higher.
The focus of the tutorial is on the RenderScript, its kernel language, and Java* API. Since the tutorial uses only Java, even though Native (C/C++) analogs for RenderScript API exist, and since RenderScript kernels are actually Just-In-Time as well, the resulting application binary can be executed on any device running the supported version of the Android OS.
The tutorial application is a minimalistic GUI Activity that displays the computation results and statistics. It implements a simple full-screen image processing algorithm, with which you can interact through screen touches.

Target Platform: Emulators and devices running the Android* OS 4.2.2 and higher
Development Platform: Any
Complexity Level: Novice

For more information about the sample refer to the sample documentation inside the package.

* OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos.

Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804