|The Ray Tracing Game
3rd Place Winner – Best Threaded Game
|Eugene Klyuchnikov is a 26 year old Java programmer for Alcatel-Lucent. At the age of 9 years old, he discovered the world of video games on a ZX-Spectrum computer assembled by his father. In the early years he studied Basic and Assembler, the only languages available. His first significant achievements were the implementation of graphic effect and the icon-editor in MS Excel'97. He later created a few games to test his new skills in C++ and DirectX. In 2000 Eugene entered the Syktyvkar State University in the newly opened “applied mathematics” department. Each year he participates in the quarterfinals of the ACM championship and has twice participated in the semifinals. He has taught classes in “Foundation of Java" and "Visual Effects and Computer Graphics." He is grateful for the support of his wife in all competitions and for midnight dates with his computer. He lives by the motto: "Our job – to know everything."|
Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.
Notice revision #20110804