Dynamically deformable terrain has long been a desired feature of game developers. Ultrabook™ and Windows* 8 tablets open new attractive opportunities for interactivity, where touch screens and other sensors can be used to influence the terrain in new ways.
This sample demonstrates a technique which enables the user to dynamically deform terrain using a touch screen. The two main goals of the sample are to demonstrate how to leverage the complete Intel platform to render fully dynamic textured terrain and how to exploit touch screens in Windows 8 to enrich the user experience.
Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.
Notice revision #20110804