User Experience (UX) is one of the key ingredients for a successful application in today’s world. Currently, UX for most PC (desktop or laptop) based applications is designed very differently than for tablet and smartphone applications. Unlike tablet and smartphone applications, traditional PC-based applications do not have to support multiple orientations. Typically for most PC applications, one design for UI layout will suffice. The keyboard and mouse have served as the most widely used input mechanisms for PC applications. However, with the advent of convertible devices such as Ultrabook™ devices, UX designers have to get more creative. UX designs should provide an optimal user experience in tablet and laptop modes, support multiple orientations, devices with multiple form factors, screen resolutions, etc. UI components have to be carefully designed to support both touch and traditional mouse/keyboard inputs.
In this article we discuss certain aspects that were considered while designing the Photo Application for Ulrabooks.
Our Photo Application is designed to support multiple orientations. The application dynamically renders the UI components based on the orientation notifications received from the Operating System. An adaptive layout is used to support multiple orientations and devices with different screen sizes. The size of the UI components used in the application dynamically adapts based on the device’s form factor and screen resolution. UI for each orientation is designed separately to make the best use of the available screen real estate. Please refer to the "Enabling the Orientation Sensor in Desktop Applications for Ultrabook™ on Windows* 8" article for further details.
Positioning the UI components is another critical aspect of designing a good User Experience. The application controls have been carefully placed in different orientations considering the convertible devices. For example, take a look at the camera button in the landscape and portrait mode screenshots below. Users can easily access the camera button using their thumbs even while both hands are holding the device. Other UI components, such as the Information Panel, image thumbnails, and other application controls, are placed in such a way that live capture from web cam or the image viewing area is maximized.
Our Photo Application is designed for both touch and mouse inputs. A customized header bar is implemented to support bigger “Minimize” and “Close” buttons to be more touch friendly. Users can not only click on these buttons using a mouse but also conveniently use a finger to tap them. If an Ultrabook is being used as a laptop, some users might prefer to use Windows* 8 like other legacy Windows Operating systems with keyboard and mouse. While other users might prefer to use the touch capability supported by both Ultrabooks and Windows 8. Users could choose to either click or tap on the ‘+’ or ‘-‘ buttons to zoom in/out on an image. Alternatively, they could also use the “Pinch To Zoom” touch functionality on an image to zoom in/out. Similarly, users can either click or tap on the button to view next/previous image. Or users can just “flick” an image to view next/previous image.
Another aspect of the application that supports both touch and mouse inputs are the image thumbnails shown in the screenshot below. Users can click or tap on the right or left arrow buttons to scroll through the images or simply use a finger to scroll. With touch becoming more ubiquitous every day, users tend to expect these functionalities in applications on touch-capable devices. More details on implementing touch support on Ultrabooks running Windows 8 can be found here.
The look and feel of the UI components, such as images, labels, switch buttons, and other UI components, have been designed to match that of Windows 8. Buttons that have actions, such as “Camera” or “Geo-Tag,” have been designed differently to distinguish them from labels such as the ones used in the Information Panel. For buttons, such as “Geo-Tag” or “Information Panel” that have ON/OFF functionality, we designed them with UI similar to that of a “Switch”. Switch buttons also align well with the standard Windows 8 look and feel.
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