Just as parallelism and multithreaded programming paved the way for the performance strides of multicore CPUs, Vulkan* APIs are poised to forge a future of multithreaded, cross-platform GPU programming, and high-performance rendering, regardless of the target device.
The heir apparent to OpenGL*, Vulkan gives developers greater control over threading and memory management, and more direct access to the GPU than predecessor APIs, which means more versatility for addressing an array of target platforms. The only costs are a relatively up-to-date processor, and a bit more development work up front.
The minimum requirement for developing with Vulkan APIs on Intel Graphics GPUs is a processor from the 6th Generation Intel® Processor Family (introduced in August, 2015), running 64-bit Windows* 7, 8.1 or Windows® 10. Intel also offers a 64-bit, Windows 10-only driver for 6th-, 7th- or 8th-generation processors. Vulkan drivers are now included with Intel® HD Graphics drivers, which helps simplify the setup process.
The project will now build with Vulkan APIs.
Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.
Notice revision #20110804