Say hello to some of the latest features for the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.
Modify SPIR-V and HLSL shader code directly in the tool to reduce iteration time and determine the visual impact of shader modifications without rebuilding your application.
View the sampler within the Resource Table or within the shader to quickly identify the root cause of a sampler bottleneck and understand resource dependency.
Stencil buffers can be debugged by inspecting its values under the Depth Stencil View (DSV) resource.
Select a range of submit calls spanning from as little as one call to as many as multiple frames to open and inspect in Frame Analyzer.
Modify the shading rate in the State Pipeline Modification experiments to view the affect of lower or higher shading rates on the fidelity of any given call.
Debug, experiment, and target multiple views via Primitive Replication in Frame Analyzer.
View the render passes used within a frame, including all target resources and outputs.
View associated meta data for graphics related events.
Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.
Notice revision #20110804