Getting started with Augmented Reality with Unity and Vuforia targeted for Intel Architecture

By Manisha B., Published: 03/14/2016, Last Updated: 03/14/2016


Let's start with Vuforia .It's a SDK for Augmented Reality which allows to project an object in Augmented reality scale within a given range or width where we can utilize the space to our liking.


Using Unity we can customize the Vuforia SDK to shape our scene according to our needs.

The process starts with creating an App key  at Vuforia that needs to consumed in Unity then we declare the surface area image in Vuforia portal with single image and download asset as unity package.

Now we need to save the SDK package also for Unity

Add the objects and animations compile it for Android on Intel Architecture

Complete Walkthrough

  1. Create an account at Vuforia Portal


  1. We need to download the Unity SDK

    Now we need to download the Unity SDK for Vuforia 5.5

After that we need to add the license key save it so that you can use it in Unity scene.


Give the app name , select devices mobile, license key starter and then click on next.

In the next step when you get the key save it.

Next step is creating the database.

Then we manage the image targets where we will be projecting the scene name it as images_targets. 

Now we need to add target image choose a type as single image.Then browse the file name it as Stones.jpg with width being mentioned then click on add

We will have to download the dataset as unity package



The same is shown below

Create a new project in Unity and import the package

After creating the scene we have to add the packages for development one is the Unity SDK and the other is the image target that we have created in Vuforia portal.

We will import assets from asset store

1) We have used Fantasy Spider 1.1

2) Red Samurai 1.0


The Scale of both assets should be 0.5


Now we have to customize the Image targets that are the objects we want to project in the area these should be the child of Image_targets.

We need to add the app license key in the AR Camera

And after that we have to get to the Database load behaviour we need to add a tick to

  1. Load Data Set Image

        2.  Activate

We go to Build setting and then compile the scene for android architecture and as we want for both ARM as well as Intel devices we select device filter as (ARM + x86) for build now we can deploy the app in your Intel based phone an check the magic created


With Vuforia we can create many such amazing and cool Augmented Reality Apps for Android Platform with Intel Architecture.



Video Link for the app




Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

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