World of Tanks* Uses Concurrent Rendering to Boost Performance with More Cores

Published: 03/20/2019, Last Updated: 03/20/2019

Wargaming.net* collaborated with Intel to develop concurrent rendering support that allows the World of Tanks* (WoT) engine to render data simultaneously on all available CPU cores, permitting data to be sent to the GPU faster. By doing so, WoT players are experiencing up to a 41% increase in average frames per second (FPS) for a better gameplay experience at a reduced rate of power consumption.

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The Future of Gaming: CPU-Optimized Graphics & Physics

Explore the technical details of the previous collaboration between Wargaming.net and Intel, to use innovative features of modern CPUs to rebuild the architecture of their engine, achieving new heights of performance and gaming experience.
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Now that the new core engine for World of Tanks* supports multithreading, what does this mean for players? Find out how this development changes the game.
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Product and Performance Information

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Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

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