• 01/27/2020
  • Public Content

EU Occupancy - Shader Thread EU Occupancy

Metric Name
EU Array: EU Thread Occupancy
Percentage of time that all EU threads were occupied with shader threads.
For GPGPU cases, when
EU Array: EU Thread Occupancy
is below 80 percent, it can indicate a dispatch issue (see the section on “Dispatch and Thread Occupancy” for tips on improving dispatch), and the kernel may need to be adjusted for more optimal dispatch.
For 3D cases, low occupancy means the EUs are starved of shader threads by a unit upstream of thread dispatch.

Product and Performance Information


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Notice revision #20110804