• 01/27/2020
  • Public Content

Geometry Transformation (Non-Slice)

Reaching this point in the flow indicates that geometry transformation is taking up a significant amount of execution time, so further optimization is needed to reduce the cost of shading, clip, and setup as indicated by the low output from rasterization. Possible optimizations are any shader optimizations for VS->GS, reducing the number of off-screen polygons generated from shading, and reducing unnecessary state changes between draws.

Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.