Pixel Back-End - Color Write and Post-Pixel Shader (PS) Operations (PBE)
GPU / 3D Pipe: Slice <N> PS Output Available
Percentage of time that color data is ready from pixel shading to be processed by the pixel back-end for slice ‘N’.
GPU / 3D Pipe: Slice <N> Pixel Values Ready
Percentage of time that pixel data is ready in the pixel back-end (following post-PS operations) for color write.