• 01/27/2020
  • Public Content

Rasterization

Metric Name
Description
GPU / Rasterizer : Slice <N> Rasterizer Input Available
Percentage of time that input was available to the rasterizer from geometry transformation (VS-GS + clip/setup).
GPU/ 3D Pipe / Strip Fans: Polygon Data Ready
The percentage of time in which geometry pipeline output is ready.
If
GPU / Rasterizer: Slice <N> Rasterizer Input Available
is greater than 80 percent, the rasterization back-end is slow. If Input Available is >10 percent more than Output Ready, simplify or reduce the amount of geometry that must be rasterized (for example, fewer vertices, better clipping/culling, and so on).
If
GPU/ 3D Pipe / Strip Fans: Polygon Data Ready
> 80 percent, the rasterization front-end is slow. Simplify or reduce the amount of geometry that must be rasterized (for example, fewer vertices, better clipping/culling, and so on).
 

Product and Performance Information

1

Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.