• 01/27/2020
  • Public Content

Setup Back-End (SBE)

Metric Name
GPU / Rasterizer / Early Depth Test: Slice<N> Post-Early Z Pixel Data Ready
Percentage of time that early depth/stencil had pixel data ready for dispatch.
GPU / Rasterizer / Early Depth Test: Slice <N> Post-Early Z Pixel Data Ready
is above 80 percent, it can indicate the pixel shader constant data and/or attributes are loading slowly from the graphics cache (L3). To resolve, improve the memory access patterns to constants and attributes.

Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804