• 2021
  • 03/31/2021
  • Public Content

Shader Execution Stalled

Metric Name
EU Array : EU Stall
Percentage of time that the shader threads were stalled.
EU Array: EU Stall
is above 10 percent, the stall could come from internal dependencies or from memory accesses initiated by the shader, and the L3 and sampler need to be evaluated. Otherwise, the execution hotspot is unknown and needs further debugging.

Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at