• Intel® Graphics Performance Analyzers 2019 R4
  • 12/20/2019
  • Public Content
Contents

Set 2

CS EU Active
The percentage of time in which compute shaders were processed actively on the EUs.
CS EU Stall
The percentage of time in which compute shaders were stalled on the EUs.
DS EU Active
The percentage of time in which domain shaders were processed actively on the EUs.
DS EU Stall
The percentage of time in which domain shaders were stalled on the EUs.
GS EU Active
The percentage of time in which geometry shaders were processed actively on the EUs.
GS EU Stall
The percentage of time in which geometry shaders were stalled on the EUs.
HS EU Active
The percentage of time in which hull shaders were processed actively on the EUs.
HS EU Stall
The percentage of time in which hull shaders were stalled on the EUs.

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804