• Intel® Graphics Performance Analyzers 2019 R4
  • 12/20/2019
  • Public Content
Contents

Set 3

BC Bottleneck
The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline.
CL Stall
The percentage of time in which clipper pipeline stage was stalled.
Clipper Bottleneck
The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline.
DS Bottleneck
The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline.
DS Stall
The percentage of time in which domain shader pipeline stage was stalled.
Early Depth Bottleneck
The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline.
GS Bottleneck
The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline.
Hi-Depth Bottleneck
The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline.
HS Bottleneck
The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline.
HS Stall
The percentage of time in which hull stall pipeline stage was stalled.
Sampler Accesses
The total number of messages send to samplers.
SF Stall
The percentage of time in which strip-fans pipeline stage was stalled.
SO Bottleneck
The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline.
SO Stall
The percentage of time in which stream-output pipeline stage was stalled.
Strip-Fans Bottleneck
The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline.
VF Bottleneck
The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline.
VS Bottleneck
The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline.
 

Product and Performance Information

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Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.