• Intel® Graphics Performance Analyzers 2019 R4
  • 12/20/2019
  • Public Content
Contents

Pane: Experiments

In the
Experiments
pane, you can isolate potential performance bottlenecks in your application by modifying render states within the graphics driver.
NOTE
You can only perform experiments if metrics data is available for your target system; otherwise, the
Experiments
pane is hidden from view.
Simple Pixel/Fragment Shader
Replaces every pixel/fragment shader with the fragment shader that writes a constant color to all render targets.
1x1 Scissor Rect
Bypasses pixel processing from the rendering pipeline: if the frame rate does not increase when this experiment is enabled, then a complex geometry or vertex shader is a bottleneck.
Disable Event(s)
Keeps the selected events from being rendered. This experiment can help you test scene efficiency.

Product and Performance Information

1

Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.