User Guide

  • 2020R2
  • 06/26/2020
  • Public Content
Contents

Frame Analysis for Desktop API Graphics Applications

Graphics Frame Analyzer uses a frame capture file to visualize exactly what is happening within your game on a frame-by-frame basis.
A typical framework analysis workflow is as follows:
1.
To capture a specific frame, you can:
  • Use
    Ctrl+Shift+C
    within the System Analyzer or System Analyzer HUD while your game is running.
  • Use the
    Capture Frame
    button within the System Analyzer interface.
  • Use
    an option within the Graphics Monitor interface to capture a frame whenever a certain trigger occurs (for example, when the frame rate drops below 10 FPS).
You can capture multiple frames without stopping and restarting the game.
2.
Load the frame capture file
Launch the Graphics Frame Analyzer to select the frame capture you want to analyze. You can analyze a frame locally, or connect to a remote target system where the Graphics Monitor is running to analyze your frame in the network mode.
3.
Analyze the captured frame
Explore the performance impact of specific API calls in the frame at different stages of the rendering pipeline:

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804