User Guide

  • 2020.3
  • 07/10/2020
  • Public Content
Contents

The
Buffer Creations
metric represents the number of OpenGL/OpenGL* ES buffers that are allocated from your application per frame.
Improving Performance
When the
Buffer Creations
metric is high, see if you can change your application to allocate required buffers once at application startup.

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserverd for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804