User Guide

  • 2020.4
  • 12/10/2020
  • Public Content

BindTexture Calls

BindBuffer Calls
metric represents the number of calls to bind OpenGL/OpenGL* ES buffers from your application per frame.
Improving Performance
When the
BindBuffer Calls
metric is high, see if you can improve batching to draw all instances of the same geometry without switching the bound buffer. Additional performance gains might come from using one buffer for several pieces of geometry and drawing just the appropriate piece where needed.

Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at