User Guide

  • 2020R2
  • 06/26/2020
  • Public Content
Contents

BindTexture Calls

The
BindBuffer Calls
metric represents the number of calls to bind OpenGL/OpenGL* ES buffers from your application per frame.
Improving Performance
When the
BindBuffer Calls
metric is high, see if you can improve batching to draw all instances of the same geometry without switching the bound buffer. Additional performance gains might come from using one buffer for several pieces of geometry and drawing just the appropriate piece where needed.

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804