User Guide

  • 2020.3
  • 07/10/2020
  • Public Content

UseProgram Calls
metric represents the number of calls to use OpenGL/OpenGL* ES shader programs from your application per frame.
Improving Performance
When the
UseProgram Calls
metric is high, see if you can improve batching to draw all the objects that use a particular program before binding the next one. Combining several shaders into an uber-shader with static flow control also reduces this metric and its associated cost, but does not always result in a performance improvement.

Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804