User Guide

  • 2020.3
  • 07/10/2020
  • Public Content

Vertex Count
metric represents the number of vertices passed by your application to OpenGL* draw calls per frame. This totals the counts passed to the draw calls.
Improving Performance
  • When the
    Vertex Count
    metric is higher than expected and fragment processing is not the bottleneck, check whether you can improve culling, or whether you can use LOD or other techniques to reduce geometric complexity.
  • When the
    Vertex Count
    metric is low, try to increase geometric complexity as an alternative to expensive operations such as Alpha Test that might slow down the pipeline.

Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserverd for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804