User Guide

  • 2020.4
  • 12/10/2020
  • Public Content
Contents

Vertex Count

The
Vertex Count
metric represents the number of vertices passed by your application to OpenGL* draw calls per frame. This totals the counts passed to the draw calls.
Improving Performance
  • When the
    Vertex Count
    metric is higher than expected and fragment processing is not the bottleneck, check whether you can improve culling, or whether you can use LOD or other techniques to reduce geometric complexity.
  • When the
    Vertex Count
    metric is low, try to increase geometric complexity as an alternative to expensive operations such as Alpha Test that might slow down the pipeline.

Product and Performance Information

1

Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.