• Intel® Graphics Performance Analyzers 2020 R1
  • 03/31/2020
  • Public Content
Contents

Texture 2x2

Use the
Texture
2x2
override mode to help identify potential performance bottlenecks caused by texture maps used in your application. All textures for a scene are replaced with four different colors for each pixel for these textures.
If using this override mode significantly improves the frame rate, this is an indicator that the application is texture bound. The common ways to fix this issue are:
  • reduce the size of textures
  • reduce the number of textures used in the scene, for instance use one texture for a set of objects
  • reduce the texture filtering setting, especially minimize the usage of anisotropic filtering
  • reduce the number of texture fetches in the shaders
Normal Picture
Force 2x2 Texture

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804