User Guide

  • 2020.3
  • 07/10/2020
  • Public Content

Use the
Disable Texture Filtering
override mode to determine whether the texture filtering algorithm is a bottleneck. Texture filtering allows you to interpolate (filter) the color of a textured object if the distance between two neighboring texels is more than one pixel.
If the performance of an application improves after applying the
Disable Texture Filtering
technique, then the texture filtering algorithm might be a bottleneck. It may be the result of using computationally expensive texture filtering, such as high-level anisotropic filtering.
Depending on your speed versus quality requirements, consider a faster texture filtering method. Since anisotropic filtering is the slowest method, consider the use of bilinear, linear, or even nearest-point filtering. You can test the performance and visual effects of different filtering methods by modifying the graphics state of primitives without changing any application code.

Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804