User Guide

  • 2020.4
  • 12/10/2020
  • Public Content

Disable Texture Filtering

Use the
Disable Texture Filtering
override mode to determine whether the texture filtering algorithm is a bottleneck. Texture filtering allows you to interpolate (filter) the color of a textured object if the distance between two neighboring texels is more than one pixel.
If the performance of an application improves after applying the
Disable Texture Filtering
technique, then the texture filtering algorithm might be a bottleneck. It may be the result of using computationally expensive texture filtering, such as high-level anisotropic filtering.
Depending on your speed versus quality requirements, consider a faster texture filtering method. Since anisotropic filtering is the slowest method, consider the use of bilinear, linear, or even nearest-point filtering. You can test the performance and visual effects of different filtering methods by modifying the graphics state of primitives without changing any application code.

Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at