User Guide

  • 2020.3
  • 07/10/2020
  • Public Content
Contents

Use the
Show Wireframe
override mode for visual debugging or to visualize a high concentration of geometry primitives in the scene.
Show Wireframe
can help you identify how many redundant geometry items are drawn to the scene. This override is different from other override modes, because it can help you understand
how
you can improve performance rather than
to determine
whether game performance improves.
Normal Picture
Show Wireframe
For example, through visual inspection you might see that you are rendering a large number of very small graphics primitives, which is relatively expensive compared to the level of detail that they provide in the scene. Visual inspection might also highlight unintended primitives being rendered. If either of these is the case, consider using a bump map, texture map, and/or other level-of-detail optimizations to improve the rendering speed of the application. However, it is possible that some other item, such as a very complex pixel shader, is causing the slowdown. In this case, you may need to analyze your scene with other override modes to better understand your performance bottlenecks.

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804