User Guide

  • 2020.3
  • 07/10/2020
  • Public Content

To save the
Pixel History
tab image to your system:
  1. Select the render target from the
    Render Target Thumbnail List
  2. Click the image in the
    Render Target View
    and go to the
    Pixel History
  3. Right-click the
    Pixel History Render Target View
    image and select
  4. In the
    Save As
    dialog box select one of three formats: JPG, BMP, and PNG
JPG and BMP formats store only the RGB values, while the PNG format stores both the RGB and Alpha channel data. Depending upon how your graphics program treats the data, your image in the graphics program may not match the one displayed by the Graphics Frame Analyzer. Therefore, you might want to use either the JPG or BMP formats, as they match the images for both the Graphics Frame Analyzer and the graphics viewer.
See Also

Product and Performance Information


Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804