Saving the Render Target Image from the DirectX 9/10 Frames
To save the render target image to your system:
- Select the render target from theRender Target Thumbnail List.
- In the Render Target View right-click the image and selectSave....
- In theSave Asdialog box select one of three formats: JPG, BMP, and PNG.
JPG and BMP formats store only the RGB values, while the PNG format stores both the RGB and Alpha channel data. Depending upon how your graphics program treats the data, your image in the graphics program may not match the one displayed by the Graphics Frame Analyzer. Therefore, you might want to use either the JPG or BMP formats, as they match the images for both the Graphics Frame Analyzer and the graphics viewer.