- In theScene Overviewpane, selectRegions OnlyorFull Treeview from the drop-down list.
- Select the GPU Duration metric.
- Arrange regions by time in theOldcolumn(if nothing has been changed) or in theNewcolumn(if you modified something)and see which of the selected regions takes more time.NOTEYou can use theD3DPerf_BeginEvent/EndEventAPI calls to provide meaningful names for each region, such as "terrain pass" or "lighting effects", instead of using the default numbered names.
- Select the check box of the most time-consuming region to highlight it in theVisualizationpane.
Product and Performance Information
Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.
Notice revision #20110804