Measuring GPU Time for DirectX 9/10 Frames
- In theScene Overviewpane, selectRegions OnlyorFull Treeview from the drop-down list.
- Select the GPU Duration metric.
- Arrange regions by time in theOldcolumn(if nothing has been changed) or in theNewcolumn(if you modified something)and see which of the selected regions takes more time.NOTEYou can use theD3DPerf_BeginEvent/EndEventAPI calls to provide meaningful names for each region, such as "terrain pass" or "lighting effects", instead of using the default numbered names.
- Select the check box of the most time-consuming region to highlight it in theVisualizationpane.