If the rendered scene does not appear as expected, you can change some of the DirectX* states within the Graphics Frame Analyzer to debug this and immediately see how the modified state affects the scene. Also, use this override to evaluate whether changing the state results in an acceptable change in performance compared to the corresponding change in the visual effect.
If a state field includes a value, then all selected ergs use that value; change the value in the state field to change the value for the selected ergs. If a state field is empty, as shown in the following figure, this means that two or more of the selected ergs have a different value for that state field. If you set a value in this empty state field, that value is then used for all the selected ergs.