• Intel® Graphics Performance Analyzers 2020 R1
  • 03/31/2020
  • Public Content
Contents

System Analyzer HUD Default Keyboard-Shortcut Assignments

The System Analyzer HUD features the ability to enable Microsoft DirectX* overrides. By using the keyboard-shortcut assignments listed below, you can run a number of experiments to help isolate performance bottlenecks.
TIP
Some games might be using a particular keyboard-shortcut combination. If a default keyboard shortcut does not appear to be working with your game, you can assign new keyboard shortcuts. For information on how to assign a different capture keyboard shortcut, refer to .
With the keyboard shortcuts you can capture frame and trace files, pause and resume the application, apply override modes, and switch between System Analyzer HUD modes.
NOTE
Some games and applications trap all keystrokes, so keyboard shortcuts within the Intel® GPA do not work. In this case, to create frame/trace capture files you can:
  • Use
    Capture Frame
    /
    Capture Trace
    buttons of the System Analyzer.
  • Set up a trigger in the Graphics Monitor to automatically create frame/trace capture files when certain conditions occur, for example when FPS is 20.
Depending on your target system, different override modes might be available.
Action
Keyboard Shortcut Assignments
Frame Capture
Ctrl+Shift+C
Toggle Play/Pause
Ctrl+Shift+P
Next Frame
Ctrl+Shift+N
Trace Capture
Ctrl+Shift+T
Change Display Mode
Ctrl+F1
Change Profiled DX Device
Ctrl+F5
Change HUD Location
Ctrl+F6
Change Metric Group
Ctrl+F7
Disable all Overrides
Ctrl+Alt+K
Null Hardware
Ctrl+Alt+H
Disable Draw Calls
Ctrl+Alt+N
1x1 Scissor Rect
Ctrl+Alt+4
Show Wireframe
Ctrl+Alt+U
Texture 2x2
Ctrl+Alt+5
Simple Pixel Shader
Ctrl+Alt+Y
Disable Texture Filtering
Ctrl+Alt+F
Disable Z-Test
Ctrl+Alt+Z
Disable Z-Write
Ctrl+Alt+R
Cull None
Ctrl+Alt+1
Cull Clockwise
Ctrl+Alt+2
Cull-Counter Clockwise
Ctrl+Alt+3
Disable Alpha Blending
Ctrl+Alt+L
Disable Alpha Test
Ctrl+Alt+T
Overdraw Visualization
Ctrl+Alt+V
FPS Limit
Ctrl+Alt+G
Since the
Null Hardware
override mode blocks all GPU work, the System Analyzer HUD does not update while
Null Hardware
is in effect. Therefore,
Null Hardware
is applied for two seconds and then automatically resets. You will see the display "freeze" while
Null Hardware
is active. The
Null Hardware
override is only available on computers using Intel® HD Graphics.
On Intel GPUs Intel® HD Graphics 3000/2000 and lower, the
Null Hardware
override implementation requires that all GPU work is blocked. As a result, the System Analyzer HUD is "frozen" while
Null Hardware
is active. On Intel GPUs higher than Intel® HD Graphics 3000/2000, this is no longer a requirement and the System Analyzer HUD continues to update while
Null Hardware
is active and you must manually toggle the override off.

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804