• 07/14/2017
  • Public Content
Contents

OpenGL ES 3.2

Open Graphics Library for Embedded Systems (OpenGL ES) is an Application Programming Interface (API) to graphics hardware.
 
OpenGL ES 3.2 API supports 2D/3D graphics rendering and is backward compatible with previous OpenGL revisions (for example 3.1, 3.0, 2.0, or 1.1).
The entire information set of OpenGL ES2 can be located at Khronos.org, while the specification can be located at https://www.khronos.org/registry/OpenGL/specs/es/3.2/es_spec_3.2.pdf

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804