• 2019 Update 4
  • 03/20/2019
  • Public Content
Contents

Using Microsoft DirectX* Resources

When you create certain types of the Microsoft DirectX* 10 or 11 resources, intended for sharing with Intel® Graphics OpenCL™ device using the
cl_khr_d3d10
or
cl_khr_d3d11
extension, you need to set the
D3D10_RESOURCE_MISC_SHARED
or
D3D11_RESOURCE_MISC_SHARED
flag. Use this flag for 2D non-mipmapped textures and do not use for other types of resources, like buffers.
See Also

Product and Performance Information

1

Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.