• 2019 Update 4
  • 03/20/2019
  • Public Content
Contents

Using Microsoft DirectX* Resources

When you create certain types of the Microsoft DirectX* 10 or 11 resources, intended for sharing with Intel® Graphics OpenCL™ device using the
cl_khr_d3d10
or
cl_khr_d3d11
extension, you need to set the
D3D10_RESOURCE_MISC_SHARED
or
D3D11_RESOURCE_MISC_SHARED
flag. Use this flag for 2D non-mipmapped textures and do not use for other types of resources, like buffers.
See Also

Product and Performance Information

1

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804