Developer Guide and Reference


Programming Example

This sample program uses the
class to average the elements of a twenty element floating point array.
//Include Intel® Streaming SIMD Extension (Intel® SSE) Class Definitions  #include <fvec.h> //Shuffle any two single precision floating point from a //into low two SP FP and shuffle any two SP FP from b //into high two SP FP of destination   #define SHUFFLE(a,b,i) (F32vec4)_mm_shuffle_ps(a,b,i) #include <stdio.h> #define SIZE 20 //Global variables  float result; _MM_ALIGN16 float array[SIZE]; //***************************************************** // Function: Add20ArrayElements // Add all the elements of a twenty element array //***************************************************** void Add20ArrayElements (F32vec4 *array, float *result) {    F32vec4 vec0, vec1;    vec0 = _mm_load_ps ((float *) array); // Load array's first four floats    //*****************************************************    // Add all elements of the array, four elements at a time    //******************************************************    vec0 += array[1]; // Add elements 5-8    vec0 += array[2]; // Add elements 9-12    vec0 += array[3]; // Add elements 13-16    vec0 += array[4]; // Add elements 17-20    //*****************************************************    // There are now four partial sums.    // Add the two lowers to the two raises,    // then add those two results together    //*****************************************************    vec1 = SHUFFLE(vec1, vec0, 0x40);    vec0 += vec1;    vec1 = SHUFFLE(vec1, vec0, 0x30);    vec0 += vec1;    vec0 = SHUFFLE(vec0, vec0, 2);    _mm_store_ss (result, vec0); // Store the final sum } void main(int argc, char *argv[]) {    int i;   //Initialize the array    for (i=0; i < SIZE; i++) { array[i] = (float) i; } //Call function to add all array elements    Add20ArrayElements (array, &result); //Print average array element value    printf ("Average of all array values = %f\n", result/20.);    printf ("The correct answer is %f\n\n\n", 9.5); }

Product and Performance Information


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