PS EU Active %
- IfPS EU Active %is 50%, it means that half of the overall GPU time was spent actively executing Pixel Shader instructions.
- IfPS EU Active %is 0%, it means that no Pixel Shader was associated with the selected draw calls, or that the amount of time actively executing Pixel Shader instructions was negligible.
- IfPS EU Active %accounts for most of the EU active time, then to improve performance you may need to simplify the pixel shader.
- IfPS EU Active %is larger than you would expect and you are encountering slow rendering times, you should examine the pixel shader code for potential reasons why these stalls may be occurring.