VS EU Stall
- IfVS EU Stallis 50%, it means that half of the overall GPU time was spent stalled on Vertex Shader instructions.
- IfVS EU Stallis 0%, it means that no Vertex Shader was associated with selected rendering calls or Vertex Shader threads were not causing EUs stalls.
- IfVS EU Stallaccounts for most of the EU active time, then to improve performance you might need to simplify the vertex shader or simplify and optimize geometry.
- IfVS EU Stallis significant, you need to concentrate on vertex shader code to find the reasons that are causing stalls.